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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Fair Play Summit: Fostering Positive Self-Esteem and Mental Health in the Metaverse

Tami Bhaumik  (VP of Civility & Partnerships, Roblox)

Angelic Vendette  (Global Head of Marketing, Alo Yoga)

Firdaous El Honsali  (Global Vice President, Dove External Communications & Sustainability , Unilever)

Anat Shperling  (Co-founder & CEO, Toya)

Location: Room 3016, West Hall

Date: Tuesday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Vault Recording: Video

Audience Level: All

Can the metaverse serve as a destination for fostering positive self-esteem and supporting mental health? Absolutely, and it's already happening on Roblox.

In this panel discussion, Firdaous El Honsali, global vice president, Dove external communications and sustainability at Unilever, Angelic Vendette, global head of marketing at Alo Yoga, Anat Shperling, CEO and Co-Founder of Toya, and Tami Bhaumik, VP of Civility and Partnerships at Roblox, discuss ways in which developers and brands can create immersive 3D experiences that connect people with civility and optimism, and present spaces that nurture positive self-esteem and mental health in safe and diverse environments.

Takeaway

Attendees will learn how they can develop immersive 3D experiences that incentivize and prioritize civil and positive interactions, while fostering positive self-esteem and mental health by participants.

Intended Audience

This is for developers, creators, and anyone passionate about bringing positive change and civility to the metaverse, as well as anyone considering building immersive experiences.