James Butlin (Senior Programmer, FuturLab Ltd)
Location: Room 3016, West Hall
Date: Tuesday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy
Format:
Lecture
Vault Recording: Video
Audience Level: All
With their first-of-its-kind research study released and proven to be delivering extremely valuable data, in this session James Butlin will discuss how FuturLab created his role specifically to work with Oxford University, and how together they implemented a research study into their successful game, PowerWash Simulator.
The session will cover all bases of the mental health and wellbeing study of PowerWash Simulator and its players, from conception to launch. It will outline the problems faced, lessons learned and overall experience of working with a research team to implement an ethical and effective study directly into a video game—all while the main development team work to release the game out of early access and into cross-platform.
James will provide some valuable insight from his experience and describe how other developers could work with research scientists to help further this field of research.
Takeaway
Attendees will glean insight into how and why FuturLab implemented a research study into their successful game, PowerWash Simulator. They will also learn how its inclusion is helping further the scientific field of mental health and wellbeing in video games.
Intended Audience
This is for studio leads, developers, and researchers interested in helping further the research field of psychology in video games. It is appropriate for both a technical and non-technical audience.