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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Fair Play Summit: Implementing a Mental Health and Wellbeing Research Study in Games

James Butlin  (Senior Programmer, FuturLab Ltd)

Location: Room 3016, West Hall

Date: Tuesday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Vault Recording: Video

Audience Level: All

With their first-of-its-kind research study released and proven to be delivering extremely valuable data, in this session James Butlin will discuss how FuturLab created his role specifically to work with Oxford University, and how together they implemented a research study into their successful game, PowerWash Simulator.

The session will cover all bases of the mental health and wellbeing study of PowerWash Simulator and its players, from conception to launch. It will outline the problems faced, lessons learned and overall experience of working with a research team to implement an ethical and effective study directly into a video game—all while the main development team work to release the game out of early access and into cross-platform.

James will provide some valuable insight from his experience and describe how other developers could work with research scientists to help further this field of research.

Takeaway

Attendees will glean insight into how and why FuturLab implemented a research study into their successful game, PowerWash Simulator. They will also learn how its inclusion is helping further the scientific field of mental health and wellbeing in video games.

Intended Audience

This is for studio leads, developers, and researchers interested in helping further the research field of psychology in video games. It is appropriate for both a technical and non-technical audience.