GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Fair Play Summit: Level Up: Nurturing Safe Spaces in Games

Benn Wiebe  (Strategy & Partnersips Officer, Safe in Our World)

Sarah Sorrell  (Charity Manager, Safe in Our World)

Rosie Taylor  (Communications Officer & Community Manager, Safe in Our World)

Sky Tunley-Stainton  (Partnerships & Training Officer, Safe in Our World)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Educators

Format: Panel

Vault Recording: TBD

Audience Level: All

Safe in our World is the mental health charity for the games industry. From developing training around representation and diversification with Google Play, to contributing on Xbox accessibility guidelines, to developing pre-emptive strikes to reduce toxicity, our panelists are deeply engaged in providing tangible options and solutions for creating healthier environments throughout our gaming ecosystem.

This session will address the current state of affairs pertaining to mental health among developers, and tackle solutions to nurturing safe spaces for people who make games. Safe In Our World discusses practical ways to support employees' mental health within games, as well as how Leveling Up Mental Health can improve workplace culture.

Takeaway

Attendees will learn how to access relevant training for your games companies in mental health, along with easy structures to implement to support employee wellbeing. Attendees will also leave knowing where accessible mental health information and resources can be found.

Intended Audience

This is for anyone working in the games industry. Mental health is a conversation everyone should feel safe to talk about.