Benn Wiebe (Strategy & Partnersips Officer, Safe in Our World)
Sarah Sorrell (Charity Manager, Safe in Our World)
Rosie Taylor (Communications Officer & Community Manager, Safe in Our World)
Sky Tunley-Stainton (Partnerships & Training Officer, Safe in Our World)
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy, Educators
Format:
Panel
Vault Recording: TBD
Audience Level: All
Safe in our World is the mental health charity for the games industry. From developing training around representation and diversification with Google Play, to contributing on Xbox accessibility guidelines, to developing pre-emptive strikes to reduce toxicity, our panelists are deeply engaged in providing tangible options and solutions for creating healthier environments throughout our gaming ecosystem.
This session will address the current state of affairs pertaining to mental health among developers, and tackle solutions to nurturing safe spaces for people who make games. Safe In Our World discusses practical ways to support employees' mental health within games, as well as how Leveling Up Mental Health can improve workplace culture.
Takeaway
Attendees will learn how to access relevant training for your games companies in mental health, along with easy structures to implement to support employee wellbeing. Attendees will also leave knowing where accessible mental health information and resources can be found.
Intended Audience
This is for anyone working in the games industry. Mental health is a conversation everyone should feel safe to talk about.