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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Fair Play Summit: Level Up: Nurturing Safe Spaces in Games

Benn Wiebe  (Vice Chairman, HF Productions)

Sarah Sorrell  (Charity Manager, Safe in Our World)

Rosie Taylor  (Content & Community Manager, Safe In Our World)

Sky Tunley-Stainton  (Partnerships & Training Manager, Safe In Our World)

Location: Room 3016, West Hall

Date: Tuesday, March 21

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Educators

Format: Lecture

Vault Recording: Video

Audience Level: All

Safe in our World is the mental health charity for the games industry. From developing training around representation and diversification, to contributing on accessibility guidelines, to developing pre-emptive strikes to reduce toxicity, our panellists are deeply engaged in providing tangible options and solutions for creating healthier environments throughout our gaming ecosystem.

This session will address the current state of affairs pertaining to mental health among developers, and tackle solutions to nurturing safe spaces for people who make games. Safe In Our World discusses practical ways to support employees' mental health within games, as well as how Leveling Up Mental Health can improve workplace culture.


Attendees will learn how to access relevant training for your games companies in mental health, along with easy structures to implement to support employee wellbeing. Attendees will also leave knowing where accessible mental health information and resources can be found.

Intended Audience

This is for anyone working in the games industry. Mental health is a conversation everyone should feel safe to talk about.