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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Fair Play Summit: LIVE Fireside Chat: Getting Started with the Disruption and Harms in Gaming Framework

Kimberly Voll  (Co-Founder, Fair Play Alliance)

Natasha Miller  (Senior Research Scientist, Blizzard Entertainment)

Carlos Figueiredo  (Director of Trust & Safety, Co-Founder/Executive Director, Two Hat / Fair Play Alliance)

Date: Monday, July 19

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

In late 2020, the Fair Play Alliance launched the Disruption and Harms in Gaming Framework, an unprecedented synthesis of what we know about problematic behaviour in online games today. Created for the industry and pulling together experts from game development as well as researchers from academia and civic society, the Framework seeks to provide a comprehensive overview of what we're seeing in games today, along with a series of resources (the first of hopefully many) pulling together some of the best practices known today for addressing these issues.

This livestreamed fireside chat is a 101 intended for developers unfamiliar with the Framework and looking to get started. We'll cover an overview of the Framework, with a focus on the most important aspects to take away that you can start leveraging right away in your designs and beyond.


Attendees should leave with an understanding of what the Framework is, how it can relate to their day-to-day work and some actionable takeaways to help them get started.

Intended Audience

Developers wanting to learn more about what we know about player behaviour today as an industry and how we can start to address it within our own games.