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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Fair Play Summit: LIVE Fireside Chat: The Disruption and Harms in Gaming Framework: Six Month Check-In

Kimberly Voll  (Co-Founder, Fair Play Alliance)

Natasha Miller  (Senior Research Scientist, Blizzard Entertainment)

Carlos Figueiredo  (Director of Trust & Safety, Co-Founder/Executive Director, Two Hat/Fair Play Alliance)

Date: Monday, July 19

Time: 3:20pm - 4:20pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

In late 2020, the Fair Play Alliance launched the Disruption and Harms in Gaming Framework, an unprecedented synthesis of what we know about behaviour in online games today. Created for the industry and pulling together experts from game development as well as researchers from academia and civic society, the Framework seeks to provide a comprehensive overview of what we're seeing in games today, along with a series of resources (the first of hopefully many) pulling together some of the best practices known today for addressing these issues.

This livestreamed fireside chat is a chance to sit down with fellow developers to discuss the Framework—how it's being used, what we've learned in the past six months and what you'd like to see next. What has the Framework sparked for you? Where could it be improved? How can the FPA better support you? The hope is to use this session to put together an impact report and to better understand what to focus on next that would best serve the industry.


Attendees will have a chance to join a discussion among their peers using the chat messing feature to learn how the Framework is being used, as well as provide valuable feedback and provide input as to the FPA's future work in this space.

Intended Audience

Developers who have read the Framework all or in part and would like to share more about their experiences with the Framework, including applications or related work, and/or learn from their peers doing the same.