View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Karla Reyes (Product Manager (Niantic) & Head of Business Development (Code Coven), Niantic & Code Coven)
Deborah Mensah-Bonsu (Founder, DMB Crew)
Jennifer Estaris (Game Director, Ustwo Games)
Lual Mayen (CEO & Founder, Junub Games, Lual Mayen Foundation)
Susanna Pollock (President, Games for Change)
Location: Room 2009, West Hall
Date: Tuesday, March 22
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Prefer not to say
With nearly 3 billion gamers globally, game developers have a uniquely immense opportunity and responsibility to catalyse positive social impact. The COVID-19 pandemic has accelerated the proliferation and consumption of games and compounded global societal and environmental issues to tackle. How can game developers harness the power of our platform to raise awareness about tough topics in sensitive ways and ultimately ignite change? This panel binds a diverse group of individuals aligned in a shared goal: to build a better world through games. Speakers will examine methods and approaches to achieving this goal at an industry, studio, individual and game level. They will delineate altruism vs. performative care and assess the impact of collaboration with industry partners, NGOs, charities, and international organisations. Furthermore, they will explore the potential of game jams, festivals and other programming as an avenue to galvanise industry professionals and the general public to join social movements and contribute to meaningful and lasting change.
Attendees will leave this session equipped with knowledge and inspiration to implement social impact strategies within their own studios and/or game development practices. They will also gain insight into ongoing industry initiatives they can join as well as prospective collaborators. Be the change you wish to see in the world.
This panel is open to anyone interested in the intersection of games and social impact on a personal or professional basis. Whether attendees lead CSR at global organisations or are solo devs, there will be practical takeaways that can be applied to many facets of game development and distribution.