GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Fair Play Summit: Nonbinary by Design

Rowan Williams  (Lead Narrative Designer, Sprocket Games)

Jo Graylock  (Chief Creative Officer, Sprocket Games)

Location: Room 209, South Hall

Date: Monday, March 18

Time: 2:20 pm - 2:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Persistent gender roles within the gaming industry inform a great deal of the content that gamers and devs observe, interact with, consume, and ultimately, make. Jo Graylock (they/them) and Rowan Noel Williams (they/them) will talk about the challenges associated with creating content that is made by, and for, gender-nonconforming folks. With a combined background in game design, narrative design, and writing, as well as both being leaders within their fields, they speak to how they're working every day within their respective creative disciplines, as well as how they work they're doing at their company on their flagship product to break away from gendered language and play.


Jo Graylock and Rowan Noel Williams use their experience to contextualize being non-binary and the cultural impact it has on the games industry. Topics will include lessons carried forward from past experience, what the work looks like at their current company, and what the future holds regarding both their identity and their work.

Intended Audience

Attendees are non-binary devs or a part of the LGBTQ+ community as a whole, or allies. The intended audience is seeking lived experience as a point of reference for their own personal journey, or for comparison, or to start conversations around meaningful change in their workplace.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon