Elizabeth Kilmer (Qualitative Researcher, Take This)
Jared Kilmer (Director of Counseling Services, Game to Grow)
Location: Room 3016, West Hall
Date: Tuesday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy
Format:
Lecture
Vault Recording: Video
Audience Level: All
Game design continues to evolve. In recent years, a number of design choices have directly and indirectly supported mental health. This talk will outline the ways in which game design aimed to support player growth doesn't have to be limited to mental health or educational games. In fact, many of the most applauded and popular games on the market utilize design choices that support a growth mindset in their players.
Growth mindset can support player persistence and can lead to real-life growth in academic, professional, and personal contexts. Three games (Hades, Elden Ring, and Destiny 2) will be discussed in-depth to illustrate the design choices present in these games that support growth-mindset and provide an engaging play experience.
Takeaway
Attendees will learn the core concepts behind growth and fixed mindsets, examples of relevant design choices in existing games, and advice for studios seeking to intentionally implement growth mindset-focused design.
Intended Audience
This is for industry professionals interested in developing more engaging and interesting games, with mechanics that support player persistence in the face of in-game challenges.