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Fair Play Summit: Review of Player Dynamic's Systems

Natasha Miller  (Senior Research Scientist, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: Yes

This talk will be a general overview of the most predominant Player Dynamics systems in games today. It breaks the systems into 3 categories: systems for punishing bad behavior, systems for encouraging positive behavior, and systems for promoting reformation. For each system, we will go over the definition and/or main parts of the systems, the top pros and cons of the system, give examples of the systems where relevant, and give the impact of the systems if known.

Takeaway

Attendees will leave this talk with a better understanding of the predominant types of player dynamics systems in games today, the pros and cons of each system, and where relevant the impact these systems have had on player communities.

Intended Audience

The intended audience is social or systems designers, researchers, trust and safety professionals, or anyone else in the Player Dynamics space. There is no prerequisite knowledge required for this talk.