GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Fair Play Summit: Virtual Identities: Opportunities, Ethics and Risks

Philip Rosedale  (CEO, High Fidelity)

Anita Sarkeesian  (Executive Director, Feminist Frequency)

Michael Pappas  (CEO, Modulate)

Eric Goldberg  (Managing Director, Crossover Technologies)

Kishonna Gray  (Assistant Professor, University of Illinois - Chicago)

Date: Tuesday, July 20

Time: 4:00pm - 5:00pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Vault Recording: Video

Today's games and virtual worlds give players ever-advancing ways to customize their characters, extending not only to their name and play style but also their personal appearance and voice. These customizations are powerful tools for increasing immersion and giving players a choice over what details of their physical self they're comfortable revealing, but they also entail potential risks of identity impersonation/theft, cultural toxicity, and diversity loss. A prestigious panel of game developers, technologists, academics and community thinkers will discuss the evolving technologies of self-transformation, and consider strategies for maximizing their positive impact on virtual communities.

Takeaway

Attendees will gain awareness of the potential unintended consequences of advanced identity customization and become acquainted with a variety of possible mitigations such as ML analytics to avoid fraud and detect misbehavior, anti-deepfake tools such as asset watermarking, and strategic options for avoiding cultural homogenization and marginalized minorities.

Intended Audience

Attendees require no specific expertise but should feel strongly about promoting equality/safety in online gaming and be curious about the tools and strategies available to achieve this goal. Community managers, and those focused on player experience and character design, will find many direct applications to their work.