GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Fair Play Summit: Why Care About Wholesome Games Anyway?

Victoria Tran  (Community Director, Innersloth)

Jenny Windom  (Senior Influencer Manager, Kepler Interactive)

Matthew Taylor  (Founder, Wholesome Games)

James Tillman  (Founder, Catch & Release, LLC)

Location: Room 3016, West Hall

Date: Tuesday, March 21

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Vault Recording: Video

Audience Level: All

It's no secret there has been a noticeable rise in visibility for "wholesome" games—games with non-violent, often inclusive, themes and mechanics. Titles such as Unpacking, A Short Hike, and Ooblets are just some examples of games that have hit a level of popularity, rivaling their more violent counterparts.

However, whether it's been content creators, development, discourse, showcases, events, or exploration of cozy games: What are some of the actual numbers behind this rise, and why does it matter?

Using information gathered by the creators of Wholesome Games, this panel explores the viability of wholesome games—their business, impact, and meaning for the industry and beyond.

Takeaway

Attendees will gain insight on why nontraditional game themes and mechanics are viable both financially and ethically.

Intended Audience

This is for anyone interested in the exploration of games without violent mechanics, and why they matter.