Eve Crevoshay (Executive Director, Take This)
Location: Room 3016, West Hall
Date: Tuesday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy
Format:
Lecture
Vault Recording: Video
Audience Level: All
This session will take survey data about harassment of game developers to build a case for why preventing harassment across games starts with fundamental culture change efforts inside game studios.
The session builds on research conducted by Take This and others to create a clear case for true inclusion and diversification inside games studios, and how that can address the fundamental challenges that have become endemic in online games and game communities. In the process, this work will also address harassment in the physical and work environments where both players and game makers work and play.
Takeaway
Attendees will leave this lecture with a clear narrative to describe the connection between diversity and inclusion and harassment of game makers and players. The talk will help people advocate for better practices in their studio, including why it matters to the bottom line to address studio culture.
Intended Audience
This is for trust and safety professionals, producers, designers, people managers, and leaders who are concerned about studio culture, harassment, and player experience.