View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Maria Tamellini (Co-Founder & COO, GamerSafer)
Carlos Figueiredo (Director of Player Safety, Microsoft)
Location: Room 209, South Hall
Date: Monday, March 18
Time: 1:30 pm - 2:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Advocacy
Format: Session
Vault Recording: Video
Audience Level: All
Explore a collaborative, human-centric approach that is transforming Minecraft's user-generated content (UGC) landscape. This session introduces the groundbreaking Official Minecraft Server List, providing a case study that harnesses the immense potential of user-generated content through cooperative, positive, and scalable engagement. This initiative reinforces guidelines and encourages the adoption of enhanced community and safety measures. It underscores the significance of proactive developer-community partnerships, positioning UGC creators as valued allies rather than regulated entities. Discover how this endeavor garnered enthusiastic support from creators and players, unlocking innovation aligned with shared values. Gain insights into the positive impact of scalable engagement, illustrating the potential for UGC communities to thrive through cooperative, inclusive strategies.
Attendees will discover how a game like Minecraft is cultivating a thriving UGC ecosystem by proactively addressing discoverability, safety, and fair play. They'll also learn how partnerships actively support UGC creators. Concrete examples will show how this approach enhances servers, boosts game brands, improves player experiences, and drives innovation.
The audience for this session includes game developers, community managers, trust and safety teams, enforcement teams, UGC creators, and anyone interested in building thriving user-generated content gaming communities