GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Faking Mixed Reality: Building Reality Simulators

John Austin (Technical Lead, Funomena)

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

As the mixed reality space matures from a focus on experimental content to larger, more robust projects, managing the complexity of experimental hardware and slow iteration times can be a development nightmare. John Austin, AR/VR Technical Lead at Funomena, will cover designing and building mixed reality simulators in virtual reality which, when properly leveraged, can speed up your development cycle by an order of magnitude.


Attendees will take away the necessary knowledge to design and build a simulator for their own use cases, as well as an understanding of the algorithms powering many MR platforms under the hood.

Intended Audience

The talk will be technical in nature, but will still be approachable and interesting to those without a programming background. It will be more focused on concepts and examples than on direct implementation concerns.