GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Faking Subtle Natural Occurrences with VFX to Boost Presence in VR

David Skilton (VFX Lead, PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Join PlayStation London Studio's Lead VFX Artist, David Skilton as he breaks down methods with which VFX can create a powerful layer of presence in VR by emulating subtle physical occurrences. From the behavior of particulate in the air, to artifacts of the human visual system; you'll learn high-level techniques that can be employed in modern particle editors, alongside examples from the studio's work on Blood & Truth and VR Worlds.

Takeaway

Attendees will leave with an understanding of a variety of techniques they can use in modern particle editors, to control the behavior and appearance of macroscopic VFX.

Intended Audience

Realtime VFX artists of any level who are interested in learning some unusual techniques for emulating subtle physical occurrences.