Ehsan Ebrahimzadeh (Senior Environment Artist, Arkane Austin Studio)
Pass Type:
All Access Pass, Core Pass
Topic:
Design, Visual Arts
Format:
Lecture
Vault Recording: TBD
Audience Level: All
This talk is about how Arkane Austin created their vegetation for Redfall, one of Arkane's most ambitious games to date. The game's events take place in Fall of 2023 in Redfall, Massachusetts.
Ehsan Ebrahimzadeh, Senior Environment Artist at Arkane Austin Studio, talks about how they managed to utilize Arkane's unique art style by combining hand-crafted art with procedural and nondestructive methods. They explain their steps creating a thorough workflow helping them create their big foliage library in a way that they could iterate and improve assets very quickly based on design and art directors' feedbacks.
Lastly, this lecture will expand on what could be done for better results and their future moving forward.
Takeaway
Attendees will learn how creating a good workflow for one's game is a key factor for success, as well as how Arkane Austin made their foliage workflow in a way that they could iterate and improve assets very quickly based on design and art direction feedbacks.
Intended Audience
This is for artists of all studio levels—whether they're working on a AAA project, indie game, or even if they are a solo developer. Working smart and developing a nondestructive workflow can help reduce throw-away work and therefore improve quality of art and work life balance. All these developers can benefit from this talk.