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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Ehsan Ebrahimzadeh (Senior Environment Artist, Arkane Austin Studio)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Vault Recording: TBD
Audience Level: All
This talk is about how Arkane Austin created their vegetation for Redfall, one of Arkane's most ambitious games to date. The game's events take place in Fall of 2023 in Redfall, Massachusetts.
Ehsan Ebrahimzadeh, Senior Environment Artist at Arkane Austin Studio, talks about how they managed to utilize Arkane's unique art style by combining hand-crafted art with procedural and nondestructive methods. They explain their steps creating a thorough workflow helping them create their big foliage library in a way that they could iterate and improve assets very quickly based on design and art directors' feedbacks.
Lastly, this lecture will expand on what could be done for better results and their future moving forward.
Attendees will learn how creating a good workflow for one's game is a key factor for success, as well as how Arkane Austin made their foliage workflow in a way that they could iterate and improve assets very quickly based on design and art direction feedbacks.
This is for artists of all studio levels—whether they're working on a AAA project, indie game, or even if they are a solo developer. Working smart and developing a nondestructive workflow can help reduce throw-away work and therefore improve quality of art and work life balance. All these developers can benefit from this talk.