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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Farming Simulator Vehicle Integration Pipeline (Presented by GIANTS Software)

Stefan Maurus  (Gameplay Programmer & Lead Integrator, GIANTS Software GmbH)

Location: Room 2000, West Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

GIANTS Software

The Farming Simulator game series showcases perhaps the most complex vehicles in the industry. In this talk it is all about the integration of those vehicles into the game, progressing from static 3D models to fully animated vehicles controllable by the user. Stefan Maurus, the lead integrator of GIANTS Software will explain the challenges his team faced by increasingly complex farming machinery and share insights into how they addressed specific cases. Additionally, he'll show clever techniques implemented to optimize performance. Given the game's highly modifiable nature, he'll also show you what has been done ensuring that all this technology is accessible to modders, providing a deeper understanding of the game's mod support.

Takeaway

The takeaway from this talk is a deep understanding of the complexities involved in integrating highly detailed vehicles into the Farming Simulator game. Participants will gain insights into the technical side, learn about performance optimizations and how to make sure all of this is accessible for modders.

Intended Audience

This talk is mainly for programmers and technical artists that are interested in the integration of complex machinery in a game, but also for everyone interested in GIANTS Software's approach to handle more than 400 vehicles in a new game.



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