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Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Rhythm is, quite literally, the backbone of all music. Composer Jason Graves will breakdown his rhythmic approach to composing music from a drummer's perspective, including creative patterns for drums/percussion and writing orchestral action music in odd time signatures.
Topics will include musical phrasing and its impact on gameplay, creating grooves that support the in-game action and how properly layering rhythms can build to a satisfying interactive game experience. Practical examples of well known music from film, games and pop music will be used in addition to a rhythmic deconstruction of Jason's own scores such as Dead Space, Far Cry Primal and Tomb Raider.
Attendees will learn specific, real-world techniques for composing music for games, with an emphasis on rhythmic choices as springboards for original ideas. A solid foundation will be formed through well known musical examples and live audience participation - prepare to stomp, clap and chant your way to new rhythmic understanding!
Anyone with a curiosity for the building blocks of music and its power in games. We will start simple and build to more sophisticated ideas by the end, but everything will be steeped in known musical examples and the general scope of the talk will be approachable for anyone.