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Faster, Smarter Decisions With AWS Serverless Data Analytics (Presented by Amazon Game Tech)

Gena Gizzi (Solutions Architect, Amazon Web Services)

Dominic Mills (Solutions Architect, Amazon Web Services)

Location: Room 3001, West Hall

Date: Monday, March 16

Time: 2:40pm - 3:40pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: Intermediate

Learn how to build a serverless data analytics pipeline using AWS and gain valuable insights for your game. In this session, developers discover how to use data at scale to make actionable decisions in near real-time. See examples from studios like Supercell and Sega that use analytics and how they apply machine learning to enhance player experiences. Plus, watch an integration into a Unity game built using the AWS SDK and see results in near real-time with the data you need at your fingertips.


Attendees learn the importance of a near real-time data analytics pipeline in AWS for their game, building this pipeline without managing servers, and how other studios use data analytics for actionable insights. Additionally, they can access a serverless data analytics lab where they can build a pipeline for their game.

Intended Audience

Intended for game developers and architects in small to medium sized game studios who want to gain insights from their game but don’t want to spend time managing servers. Services covered include Amazon Kinesis, Amazon S3, Amazon Athena, Amazon QuickSight, and AWS Glue.