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Filling Marston's Boots: Player Locomotion in 'Red Dead Redemption 2'

Mike Jones (Animation Director of Gameplay, Rockstar Games)

Location: Room 2005, West Hall

Date: Wednesday, March 18

Time: 9:00am - 10:00am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

From an animation perspective, the session will describe the creative and technical choices made whilst creating the locomotion of Arthur Morgan, the central protagonist of Red Dead Redemption.

It will be presented as a journey from the project's early beginnings to its release, with the many decisions taken to create Arthur's core movement. The talk will cover the emotional highs and lows of developing a brand-new character when overshadowed by a much-loved predecessor, John Marston.


Attendees will learn how we at Rockstar Games created the player locomotion animation and supporting technical systems for its hit game Red Dead Redemption 2.

Intended Audience

Though primarily delivered from an animation perspective, this session would be of interest to any developer wanting a deeper insight into the techniques used when delivering player locomotion on a large-scale project such as in Red Dead Redemption 2.