Stephan Bugaj (Chief Creative Officer, Genvid Entertainment)
Location: Room 2000, West Hall
Date: Thursday, March 23
Time: 11:30 am - 12:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Design
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
There are five key mistakes creators make that drive players and viewers away – or at least send them to the resetera, Discord and reddit to ridicule an unsuccessful story in an otherwise great experience. The session will evaluate and discuss these five key mistakes that compel players to hate a story, then look at five tips to address these problems. The practice of storytelling in games, game-adjacent content, and adaptations are all evolving, creating new opportunities for narrative development and expansion. By tuning your narrative, players and viewers will fall in love with your narrative, instead of driving them away with storytelling that doesn't match expectations.
Takeaway
Narratives can be the hook to getting attention or a misfire that makes players hate your game. This session will help you identify five mistakes of narrative and their five fixes, covering the interactive character and story engagement structures you can apply to make your narrative connect.
Intended Audience
This session is intended for creators and developers working in all formats from core games to interactive television and even adaptations – but you don't need any prior knowledge of the discipline to benefit from this discussion.