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Glenn Fiedler (Founder and CEO, Network Next)
Location: Room 2011, West Hall
Date: Thursday, March 21
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: TBD
Audience Level: All
The internet is broken for games. It has been optimized to deliver static and streaming content, not interactive and real-time applications. But what if it was possible to prioritize interactive traffic on the Internet? We think it is. Join us for this technical talk as we share our latest research and our vision for the internet fast lane.
Attendees will learn how the Internet works today, and how it can be made better for games. We will provide extensive data from our own research and development, including a case study from one of the most successful multiplayer games today.
Game developers who want to understand how they can make their games play better on the internet. Managers and studio heads who want to understand how they can increase player happiness, reduce churn and improve monetization in their multiplayer titles.