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Fixing the Internet for Games (Presented by Network Next)

Glenn Fiedler (Founder and CEO, Network Next)

Location: Room 2011, West Hall

Date: Thursday, March 21

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: All

The internet is broken for games. It has been optimized to deliver static and streaming content, not interactive and real-time applications. But what if it was possible to prioritize interactive traffic on the Internet? We think it is. Join us for this technical talk as we share our latest research and our vision for the internet fast lane.

Takeaway

Attendees will learn how the Internet works today, and how it can be made better for games. We will provide extensive data from our own research and development, including a case study from one of the most successful multiplayer games today.

Intended Audience

Game developers who want to understand how they can make their games play better on the internet. Managers and studio heads who want to understand how they can increase player happiness, reduce churn and improve monetization in their multiplayer titles.