Yngvill Hopen (CEO & Game Director, Henchman & Goon AS)
Location: Room 2005, West Hall
Date: Thursday, March 23
Time: 5:30 pm - 6:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Business & Marketing
Format:
Lecture
Vault Recording: Video
Audience Level: All
The stories we hear are often about the huge, mind-numbing successes. They are the one-in-a-million, lottery winning-type tales. Those success stories are great, and can inspire us to work hard and cross that finish line. However, they are few and far between, and aiming for that type of success can set you up to fail.
In this talk, Yngvill Hopen, CEO and Game Director at Henchman & Goon AS, shares her thoughts on how they have kept indie studio, Henchman & Goon, running for 10 years without any gigantic successes.
Takeaway
Attendees will gain a broader perspective of what can be considered a success, and some food for thought with regards to how a project and a studio can be run.
Intended Audience
This is for indie developers and students who want to explore different perspectives on how to run a studio or a project.