GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Flopping Successfully: How to Run a Studio Without a Huge Hit

Yngvill Hopen  (CEO & Game Director, Henchman & Goon AS)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Vault Recording: TBD

Audience Level: All

The stories we hear are often about the huge, mind-numbing successes. They are the one-in-a-million, lottery winning-type tales. Those success stories are great, and can inspire us to work hard and cross that finish line. However, they are few and far between, and aiming for that type of success can set you up to fail.

In this talk, Yngvill Hopen, CEO and Game Director at Henchman & Goon AS, shares her thoughts on how they have kept indie studio, Henchman & Goon, running for 10 years without any gigantic successes.


Attendees will gain a broader perspective of what can be considered a success, and some food for thought with regards to how a project and a studio can be run.

Intended Audience

This is for indie developers and students who want to explore different perspectives on how to run a studio or a project.