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Flying and Fighting as Iron Man in VR

Ryan Payton (Director, Camouflaj)

Troy Johnson (Engineer, Camouflaj)

Topic: Design

Vault Recording: TBD

Iron Man and virtual reality is a no-brainer combination, but how do you convince Marvel that your game studio has what it takes to deliver? This talk tells the story of how Camouflaj prototyped the core gameplay for Marvel’s Iron Man VR in two short weeks, got the deal, and then spent the remaining three years refining the core gameplay. Hear the story of the blood, sweat, tears, and technical black magic that went into overcoming some of VR’s most difficult design and engineering challenges to deliver one of the most ambitious VR games ever. 


Attendees will learn about the unique challenges that flight presents in VR and how they were overcome in Marvel’s Iron Man VR. We’ll also speak a lot to the benefits of fighting the core “magic” of your game and protecting that throughout development, as the only reason this game survived its rocky development is because our team could always fall back on to how awesome the game felt and played.

Intended Audience

Anyone developing locomotion and combat systems for VR, and any game designers who want to build a game with a simple but deep core gameplay loop that can carry the burden of the rest of your game development.