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For the Alliance! World of Warcraft and Intel's Partnership for an Optimized Azeroth (Presented by Intel Corporation)

Laura Reznikov (Senior Game Developer Relations Engineer, Intel)

Max Rahm (Engine Graphics Engineer, Blizzard)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

Celebrating their 15th anniversary in 2019, World of Warcraft has continued to advance Azeroth while supporting players on a wide range of hardware. The team has evolved the engine to embrace both modern CPU optimizations and graphics advancements such as variable rate shading. In this talk, Blizzard and Intel engineers will discuss the recent advancements in the World of Warcraft engine.


Intel has been a long term partner with World of Warcraft and has worked with them to include the latest CPU and GPU optimizations. This session will present the optimizations for others to consider in their game engines.

Intended Audience

Game engine engineers looking to improve their engine and/or Blizzard fans.