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Seth Coster (CEO & Game Programmer, Butterscotch Shenanigans, Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
What is a responsive game? It seems intuitive to think that a responsive game is one that does exactly what the player says, when the player says to do it. But if that's all your game does, your players will accuse your game of having clunky controls. What's that about?
In this talk, Seth Coster of Butterscotch Shenanigans lifts the veil around Forgiveness Mechanics; game systems that allow the player to be "off" in their inputs, but still get the results they want. Seth will discuss the variety of forgiveness mechanics used in Levelhead and other Butterscotch Shenanigans games, and how you can incorporate these forgiveness mechanics into your own games so your players win more, have a better time, and keep coming back.
Attendees will gain new tools to improve their game designs through the power of Forgiveness Mechanics. By layering Forgiveness Mechanics into your game, you will create a more compelling game experience that your players will keep coming back to, because it feels so good to play.
Although this talk focuses on Forgiveness Mechanics in the context of platformers, any game designer would benefit from this talk, since the lessons can be applied more generally to any genre of game.