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FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in 'Cyberpunk 2077'

Kajetan Kapuscinski  (Lead Cinematic Designer, CD Projekt RED)

Pawel Ochocki  (Senior Cinematic Designer, CD Projekt RED)

Location: Room 202, South Hall

Date: Friday, March 25

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: No

This talk, presented by Cinematic Designers from CD PROJEKT RED, describes how the narrative systems of The Witcher 3: Wild Hunt were re-imagined to support the real-time, branchable first-person-perspective (FPP) reality of Cyberpunk 2077. It explains how gameplay and narrative were merged to create a seamless, player-driven experience in order to turn the player into another actor within the scene, providing tools for action-driven expression while delivering emotional, gut-punching stories. It also covers how this high-level concept was turned into a toolset for designers — and how that toolset was used to drive the look, feel, and direction of the entire interactive experience.


Attendees will gain high-level insight into how narrative and gameplay can be merged in video games, leveraging aspects entirely unique to the medium. They will also learn how these high-level concepts were turned into a functional design toolset and used within Cyberpunk 2077.

Intended Audience

The presentation is for anybody who is interested in narrative design and wants to learn how theory can be turned into practice. No other prerequisites are required other than a general interest in games and narratives.