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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Free-to-Play Summit: Designing to Reduce Toxicity in Online Games

Jenova Chen  (CEO and Creative Director, thatgamecompany)

Location: Room 2006, West Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Free-to-Play

Format: Session

Vault Recording: Video

Audience Level: All

thatgamecompanys CEO and Creative Director Jenova Chen explores how specific design decisions can profoundly impact the wellness and engagement of players. With examples from Sky: Children of the Light, Jenova will demonstrate how providing players with opportunities to build meaningful real relationships, trust others and share powerful emotions can foster a thriving and wholesome community. To achieve high player retention and create positive free-to-play experiences that prioritize player safety and accessibility, thatgamecompany employs various design practices. These include consent-based communication mechanics, large-scale virtual events and non-predatory in-game transactions. Through real-life examples from thatgamecompany's Sky: Children of the Light, including a recent Guinness World Records™ breaking virtual concert bringing in 1.3 million concurrent players, Jenova will provide insight into why Sky remains a game players continue to turn to, and how other developers can learn from these intentional design choices.


Attendees will gain a new approach to designing safe, cooperative environments and gain a greater understanding of why this is important. They'll learn specific methods of how to gain players' trust through effective monetization strategies and thoughtful multiplayer mechanics, which translates to high retention levels and positive community sentiment.

Intended Audience

The target audience for this lecture is developers seeking ways to increase positive community sentiment and learn about unique strategies to maintain their players' wellness and happiness in order to increase retention.

Connecting the Global Game Development Community

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