Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Javier Barnes (Senior Product Manager, Tilting Point)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
To keep players hooked for years, free-to-play games need a constant flow of liveops, events, offers and new content.
Often, this ends up making a mess out of the game economy: it breaks the flow of resources, makes some rewards superfluous and makes the early game noncoherent for the player that's just starting. This ultimately means that the game becomes harder to maintain and monetize, and less fun.
This session will tech you how to become game economy doctors in free-to-play mobile games, focusing on three specific points in time:
Before the launch -- How to design an ingame economy so that it doesn't break later?
When the game is live -- How to keep it healthy?
What if everything fails -- How to fix a broken economy?
In this session you will learn best practices to spot and avoid game economy issues before the launch, how to monitor a live game to diagnose issues and evaluate the backlash of liveops, and proven methodologies to fix in-game economies on live games.
This session is intended for Product Managers and Systems Designers working on games that are live or are planning to run liveops, as well as for any Game Designer or those in similar roles that want to learn more about data driven in-game economy design and management.