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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Kenny Shea Dinkin (Senior Creative Director, Head of Narrative Design, Story Development, King)
Kent-Erik Hagman (Associate Design Director of Marvel Snap, Second Dinner Studios)
Jason Mai (VP of Creative for Studios , Big Fish Games)
Madhumitha Venkatesh (Game Design Director, Candy Crush Saga, King)
Location: Room 2016, West Hall
Date: Tuesday, March 21
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer’s Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the F2P game design arena. Part microtalk, part design review, the GDN is the session at the GDC F2P Summit where game designers get to jump in, go deep and jump out.
General -- everyone who works in F2P and is interested in seeing these games raise their quality bar and push new boundaries.