Kenny Shea Dinkin (Senior Creative Director, Head of Narrative Design, Story Development, King)
Kent-Erik Hagman (Associate Design Director of Marvel Snap, Second Dinner Studios)
Jason Mai (VP of Creative for Studios , Big Fish Games)
Madhumitha Venkatesh (Game Design Director, Candy Crush Saga, King)
Location: Room 2016, West Hall
Date: Tuesday, March 21
Time: 9:30 am - 10:30 am
Pass Type:
All Access Pass, Summits Pass
Topic:
Free-to-Play
Format:
Lecture
Vault Recording: Video
There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer’s Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the F2P game design arena. Part microtalk, part design review, the GDN is the session at the GDC F2P Summit where game designers get to jump in, go deep and jump out.
Intended Audience
General -- everyone who works in F2P and is interested in seeing these games raise their quality bar and push new boundaries.