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Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Topic: Free to Play
Vault Recording: TBD
Audience Level: All
Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc).
This session asks 3 F2P game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique. This year the speakers will discuss procedural content in Adventure Capitalist, tips for effective and cheap user acquisition from indie dev studio KooApps, and how Innogames has kept Forge Of Empires fresh and alive after 8 years.
Interesting stories with key takeaways you could implement in your own development process.