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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Free-to-Play Summit: Geographical Deep Dive into 'LEGO® Hill Climb Adventures' Soft Launch

Mikko Kirmanen  (Head of User Acquisition, Fingersoft)

Location: Room 2006, West Hall

Date: Monday, March 18

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Free-to-Play

Format: Session

Vault Recording: TBD

Audience Level: All

Choosing soft launch countries for mobile games is an ever-lasting topic. This talk will represent the logic behind the LEGO® Hill Climb Adventures soft launch geos. The presentation will give you a chronological deep dive into the steps of which countries were selected and also why we chose those specific countries.

One of the main points is to have a look at the data - how the countries performed & how they are different these days from the user acquisition point of view. The presentation will also cover the challenges and outcomes that will help us all to do better in the future.

Takeaway

The audience will have a good understanding on what was the main strategy used for the selection of LEGO® Hill Climb Adventures soft launch countries. There will also be explanations on how Fingersoft executed the strategy and how the countries performed. The presentation will include geo specific examples of eCPMS leading to certain KPIs such as CPIs and ROAS.

Intended Audience

This presentation is recommended to mobile game developers who will soon start soft launching titles. It has a focus on user acquisition but it is understandable for all who are planning on working with mobile game soft launches in the near future.



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