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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Free-to-Play Summit: 'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity

Soo Jeong Bae  (CEO, Loadcomplete)

Location: Room 2006, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Free-to-Play

Format: Session

Vault Recording: Video

Audience Level: Intermediate

In 2022, Loadcomplete introduced its mobile Idle RPG "Legend of Slime," which achieved significant success in a short time. Within its first year, the game garnered 20 million downloads and an impressive $100 million in revenue, appealing to both Asian and Western audiences. The session explores Loadcomplete's data-driven approach from pre-production, combining elements of KIWUGI with global gaming trends. Rigorous market testing empowered the team to make informed decisions, leading to the game's widespread appeal and enabling the small team to make wise and safer moves. The talk also covers integrating rewarded videos and freemium IAPs for effective monetization. Attendees will gain valuable insights into creating global hits with a data-driven mindset.


The audience will learn from a real case study how data and early testing helped identify a market opportunity, emphasizing the value of data-driven decision-making in small production with limited resources and seeking market scalability for their game

Intended Audience

Ideal for game developers with small budgets and team size to start out with, or any team that wants to make games with higher market opportunities. Learn to create impactful, scalable games. Gain insights to understand users early, boosting your chances of success.

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