Haider CW (Director of Economy, Scopely)
Location: Room 2016, West Hall
Date: Monday, March 20
Time: 3:50 pm - 4:20 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Free-to-Play
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
Live services can have deep economies with 100s if not 1000s of hours of progression. Playtesting deep game economies before going live to players can become challenging.
Learn why they designed a framework to help playtest their game economy by breaking it down into meaningful milestones with measurable goals. Learn how they correlate these goals to player retention & make them more actionable.
Learn how they triangulate insights using quant data, qual research & design intuition. See how they apply this framework to balance the live game economy on ‘MARVEL Strike Force’ - an RPG about collecting heroes from the MARVEL Universe.
Takeaway
With learnings from ‘Anthem’ to ‘MARVEL Strike Force’ learn how to playtest deep game economies with 100s to 1000s of hours of progression. Learn how to use a framework to break down your economy into meaningful goals that are easier to iterate on.
Intended Audience
This is for an intermediate audience (4+ years of experience) of game designers, product managers, user researchers, analysts, and data scientists.