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Rodrigo Cortes (Studio Art Director, Sharkmob)
Location: Room 2010, West Hall
Date: Monday, March 21
Time: 1:20 pm - 1:50 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Creating a free-to-play game with high quality graphics requires new ways of creating content. The talk will show the creative process and the production Bloodhunt. The talk will show the creative process finding and refining the IP showing behind the scenes look on concept art, style guides, mood videos and early footage. The talk will also focus on the production techniques used to achieve very high detail while still being able to produce high amounts of content in an efficient way. The viewers will get insights and knowledge of how to set up an art direction and production pipeline that is scalable and repeatable.
The viewers will get insights and knowledge of how to set up an art direction and production pipeline that is scalable and repeatable.
The talk is inspirational and doesn't require previous production knowledge, but for the experienced developers there are many learnings to be had. Art Directors, Producers and Art Managers in particular can learn from the experience of creating Bloodhunt.