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Free-to-Play Summit: The F2P Game Design Challenge

Steve Meretzky  (Game Design Consultant, Independent)

Abigail Rindo  (Associate Director & Narrative Design, King)

Fawzi Mesmar  (Head of Design, EA DICE)

Bruce Harlick  (Lead Systems Designer, Hangar 13 Games)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Free-to-Play

Format: Session

Vault Recording: TBD

Audience Level: Prefer not to say

For many years, the Game Design Challenge was one of the most popular sessions at the GDC. Now, the advisory board of the Free-to-Play Summit is proud to revive this GDC tradition, with a free-to-play focused version of the Challenge. Three free-to-play designers will be given marching orders a few weeks before the GDC, and tasked with designing a game around that given problem. All three will then present their idea to the Summit audience, followed by an audience vote. Innovative thinking and lively presentations are in store for all attendees!

Takeaway

Prepare to be inspired by three brilliant takes on a tough free-to-play challenge. Learn how the fertile minds of free-to-play designers operate, with lessons that will teach you to innovate on your own games.

Intended Audience

General/All Audiences