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Free to Play Summit: The Game Designer's Notebook

Kenny Shea Dinkin (Sr. Creative Director, King)

Juan Gril (Founder, Game Tapas)

Valentina Tamer (Studio Narrative Designer, King Berlin)

Eva Grillova (Game Designer, Independent)

Tim Nixon (Director of Online Experience, thatgamecompany)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Free to Play

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

There are many game design topics that don't require an hour to discuss, but can be useful as tips, or food for thought, even for seasoned free-to-play game designers. Part micro-talk, part design review, the GDN traditionally features three experienced game designers from varied backgrounds, each presenting a short but deep dive into a specific pocket of game design that relates to the summit's agenda. This year, that might mean a designer picks somebody else's F2P game to dissect, or they investigate a new trend in F2P game design and examine it, or it might mean a focused discussion on a set of best practices in a particular sub discipline within F2P design

Takeaway

Attendees will walk away with three "quick hits" from three different perspectives, offering them a glimpse into the notebooks of three industry experts. They should leave armed with insights, better informed and inspired and curious to explore new avenues, try new things in new ways in free-to-play game design.

Intended Audience

This session is intended for anyone interested in the overlap between the creative decision making of product design and the constraints of the free to play business model. Anyone who likes to go deep into the minds and notebooks of other game designers or who is curious about exploring the dramatic arena where game design meets monetization constraints of free to play.