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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Free-to-Play Summit: Unreal Editor for 'Fortnite' Year One: Creator Microtalks

Ethan Levy  (CEO, Stealth)

Joe Ferencz  (CEO, Gamefam)

Alexander Seropian  (CEO, Look North World)

Mackenzie Jackson  (CEO, Alliance Studios)

Location: Room 2006, West Hall

Date: Tuesday, March 19

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Free-to-Play

Format: Session

Vault Recording: Video

Audience Level: All

It’s been one year since Epic announced Unreal Editor for Fortnite (UEFN) combined with their Creator Economy 2.0. In providing a world-class toolset, access to Fortnite’s massive audience of global players, and a rev-share program distributing 40% of the juggernaut game’s net revenue to creators, UEFN represents an incredible opportunity for free-to-play developers. In this series of microtalks, you get a firsthand account building for UEFN from top developers in the space. Deconstructor of Fun’s Ethan Levy presents an overview of the opportunity and challenges of the UEFN market. Mackenzie Jackson (CEO, Alliance Studios) gives a postmortem of the hit game Murder Mystery & Joe Ferencz (CEO, Gamefam) gives a postmortem of the hit game Deadpines. And Alexander Seropian (CEO, Look North World) explains how player behavior on UEFN differs from what we’ve experienced in mobile and AAA.

Takeaway

Attendees will walk away with a holistic understanding of the opportunity in UEFN, from who the players are and how they behave, to what the revenue opportunity is to monetize from rev-share or brand partnerships, to what it takes to build and support a hit game for the platform.

Intended Audience

This talk is for experienced free-to-play professionals curious about the opportunity and challenges of running a UGC business using Unreal Editor for Fortnite.



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