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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Dave Cross (Game Architect, Crosshatch Games)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
The games industry is a tough one. Developers pour years of their lives and eye-watering amounts of money into a project, just to see it wither on the vine in soft launch. What is remarkable, is that when we look back at where it all went wrong, it was usually a fundamental problem lurking in the core loop that we either didn't see, or didn't want to admit.
In this talk, Dave Cross, Game Architect at Crosshatch Games), will delve into core loops and how to use them to identify problems early. He will also take the audience through several case studies garnered from 15+ years in the game industry.
Attendees will learn how to use core loops to spot fundamental problems in their games before they start production.
This is for anyone currently conceptualizing or developing a game, or intends to do so at some point in the future. No prerequisite knowledge is required.