GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Freelancing: How to Live the Dream and Avoid the Nightmare

Greg Buchanan (Writer and Narrative Designer, Independent, 'No Man's Sky: Atlas Rises' & others)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Career Development

Format: Session

Vault Recording: TBD

Audience Level: All

Whether driven by a need to build experience, by unemployment, or by a proactive choice to give their loyalty to a project rather than to a particular company, many developers will become freelancers at some point in their careers. In this talk, Greg Buchanan (writer of 'No Man's Sky: Atlas Rises') will discuss strategies to cope with the positive and negative aspects of freelance work both financially and psychologically, and ultimately build your craft and reputation through international work.


Attendees will gain a greater understanding of how, if leveraged to the best of their ability, viewing freelance work as a conscious vocational choice can help advance their careers and improve their skills.

Intended Audience

Game developers of all levels are welcome, particularly for freelance driven roles such as writing, narrative, and audio. The talk will also be useful for developers who are considering going freelance long-term or wish to know how to carry out such work between longer-term positions. No prior knowledge is necessary.