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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

From Firefighters to Service Providers: Technical Art as a Service

Nicholas Covington  (Principal Technical Artist, Riot Games)

Joe Yip  (Manager, Technical Art, Riot Games)

Location: Room 2005, West Hall

Date: Thursday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Technical art has grown from a niche discipline into a critical component of big enterprise game studios. How does this evolution of this component change the way we approach how technical art operates at a procedural level? In this talk, we'll discuss the following:
- How Legends Of Runeterra uses systemic analysis to support multiple satellite offices around the world with a small core technical art group operating as a service team.
- Explore strategies for maintaining global pipelines that cross borders, languages, and time zones, and give concrete examples of how we've used our lessons to change the way we operate.
- Finally, we'll also discuss how we've adopted Continuous Deployment development practices to unify the ability for our TAs to contribute to a shared tooling solution between projects.


Attendees will gain insights into methods for improving the effectiveness of enterprise-level technical art development pipelines, and learn how incorporating CI/CD and analytics into the pipeline development process improves the sustainability and effectiveness of a tech art team while maintaining its ability to deliver tools to a developer base.

Intended Audience

This talk is intended to be viewed by Technical Artists, Art and Technical managers, and Senior Producers who might have pre-existing understanding about the pain points of operating a tech art group servicing any number of individuals either locally or internationally.

Connecting the Global Game Development Community

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