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Jim Blackhurst (Executive Solutions Architect , MongoDB)
Sig Narvaez (Executive Solutions Architect, MongoDB)
Location: Room 2000, West Hall
Date: Thursday, March 24
Time: 12:45 pm - 1:15 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Yes
Keeping your players engaged in your game is directly linked to revenue. In this talk, we'll discuss how to collect usage data from your game and feed it back into features and gameplay that drive engagement and give your players something to keep coming back for. You will discover how easy it is to react to data changes in real time, build clever and adaptable data models, and even survive cloud outages! We'll present this all in the context of a highly available and flexible backend data platform that scales from the smallest indie experiments through to the biggest AAA blockbusters.
Learn how to build a backend data platform with just a few clicks, and get up to speed on collecting gameplayer data. Exploit it in simple ways to create compelling gameplay experiences and backend tools. We'll demystify data and show you how to be highly available, scalable and agile.
You are a developer with a cool new concept and you want to see how players react in real-time, or a publisher looking to instrument your next console or mobile game to understand player behaviour, you'll learn to build a cloud based backend platform that scales appropriately to your projects.