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From Indie to AAA: Using Data to Drive Engagement in Your Games (Presented by MongoDB)

Jim Blackhurst  (Executive Solutions Architect , MongoDB)

Sig Narvaez  (Executive Solutions Architect, MongoDB)

Location: Room 2000, West Hall

Date: Thursday, March 24

Time: 12:45 pm - 1:15 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Design

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Not Recorded

Audience Level: Yes

MongoDB

Keeping your players engaged in your game is directly linked to revenue. In this talk, we'll discuss how to collect usage data from your game and feed it back into features and gameplay that drive engagement and give your players something to keep coming back for. You will discover how easy it is to react to data changes in real time, build clever and adaptable data models, and even survive cloud outages! We'll present this all in the context of a highly available and flexible backend data platform that scales from the smallest indie experiments through to the biggest AAA blockbusters.

Takeaway

Learn how to build a backend data platform with just a few clicks, and get up to speed on collecting gameplayer data. Exploit it in simple ways to create compelling gameplay experiences and backend tools. We'll demystify data and show you how to be highly available, scalable and agile.

Intended Audience

You are a developer with a cool new concept and you want to see how players react in real-time, or a publisher looking to instrument your next console or mobile game to understand player behaviour, you'll learn to build a cloud based backend platform that scales appropriately to your projects.