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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

From Intentions to Actions, Empowering Women Game Changers (Presented by Mastercard)

Patty Dingle  (Global Head of Diversity and Inclusion, Riot Games)

Laura Waniuk  (Senior Producer, Bad Robot Games)

Ekta Chopra  (Chief Digital Officer, e.l.f. Beauty)

Jennifer Premisler  (Senior Vice President, Mastercard)

Jenn Panattoni  (Head of Social Impact, Xbox, Microsoft)

Location: Room 2024, West Hall

Date: Wednesday, March 22

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

MasterCard

Over the years, companies in the gaming sector and beyond have made the commitment to do better when it comes to pushing for diversity, equity and inclusion (DEI). Leveling up on those promises takes the entire industry and everyone in the room. Join us in a conversation with Patty Dingle, Riot Games, Laura Waniuk, Bad Robot Games, Ekta Chopra, e.l.f. Beauty and Jenn Panattoni, Xbox, who are leaders equipping their organizations and teams to drive change inside and out. We'll hear about initiatives that have been created to level the playing field for women and support broader DEI priorities. We'll discuss what has worked and those that didn't quite land and what everyone can do to be an agent for change, no matter how small the action.

Takeaway

From this panel discussion, attendees will get a deeper understanding of the unique challenges women face in gaming, learn from initiatives that have set out to address women in gaming and DEI challenges, and get inspired to help drive change.

Intended Audience

This is for anyone who wants to support diversity, equity and inclusion in the gaming industry.