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From Malicious to Delicious: The Story of Designing 'Grindstone'

Kris Piotrowski (Creative Director, CAPY)

Kenneth Yeung (Lead Programmer, Capy Games)

Location: Room 2005, West Hall

Date: Thursday, March 19

Time: 2:00pm - 2:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Creating puzzle games for iOS usually means playing the free-to-play game, often times at the detriment to good, wholesome game design. This talk explains the tail-end of Grindstone's design journey, how designing for Apple Arcade helped CAPY refocus the game on rock-solid design, no strings attached.


Attendees will learn about CAPY's approach to designing puzzle games, and how to create a compelling core loop with unique appeal to help stand out in a crowded marketplace.

Intended Audience

This talk will be of special usefulness to developers creating games for mobile and/or subscription services such as Apple Arcade. No special technical knowledge is required to get the most out of this session.