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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

From Pixels to Physical: The Future of Interactive Play (Presented by WOWCube)

Olga Vox  (CSO, WOWCube)

Ilya Os  (Founder, CTO, WOWCube)

Max Filin  (Co-Founder, CEO, WOWCube)

Location: GDC Partner Stage, Expo Floor, North Hall

Date: Friday, March 22

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

WOWCube

This session is a deep dive into the cutting-edge technology that is blurring the lines between physical and digital worlds, offering a new dimension to interactive entertainment. Discover the inspirations that fueled WOWCube's journey from an ambitious concept to a revolutionary market presence, shaping the landscape of gaming. Engage with the minds behind this technological marvel as they unravel the technical intricacies and unique features that set WOWCube apart from any gaming system available today. Explore the opportunities unlocked by their newly released SDK, aimed at empowering developers to redefine gaming narratives and create immersive experiences. Whether you're a developer looking to push the boundaries of what games can be or a gaming enthusiast eager to see the next big thing in interactive entertainment, this session promises to ignite your imagination and inspire innovation.

Takeaway

Attendees will explore WOWCube's unique integration of physical and digital gaming, gaining insights into its innovative technology, SDK opportunities for developers, and user engagement strategies. They'll learn how WOWCube is shaping the future of interactive play, offering examples of creative game development and fostering a community-driven approach to innovation in gaming.

Intended Audience

The presentation targets game developers, innovators, and tech enthusiasts interested in the convergence of physical and digital gaming. Beneficial for those curious about pioneering interactive technologies and SDK integration. Prerequisite knowledge includes basic understanding of game development and interest in innovative gaming solutions.



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