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Winifred Phillips (Composer, Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Game composer Winifred Phillips worked with developer Sumo Digital simultaneously on highly interactive music for the 2020 releases of the Spyder game for Apple Arcade and the Sackboy: A Big Adventure launch game for PS5. In this talk, Phillips will break down the interactive design of her music in these two games, showing how differing music implementation tactics achieve dynamic responsiveness that enhances diverse gameplay mechanics. Phillips' talk will examine traditional deployment of horizontal and vertical music assets, as well as unusual and hybridized versions of these disciplines. Strategies for exploration and action gameplay will be explored, including the ways in which similar dynamic strategies can be applied in both high and low energy situations. Finally, special cases will be discussed, such as the use of diegetic music in a dynamic framework, and how interactive implementation can enhance timed challenges.
Using specific concrete examples from the musical scores of two games developed simultaneously, Phillips will present an assortment of contrasting strategies for enhancing musical interactivity. Attendees will learn that traditional dynamic techniques can be combined in a multitude of ways to maximize the responsiveness of a game's musical score.
This session will break down dynamic music techniques for composers who want to see a wider range of possibilities in the implementation of their music assets. Discussion will also benefit other audio developers when engaged in preparing music design documents and implementation plans.