GDC 2025 Session Viewer
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Wilbert Roget (Composer, Music Supervisor, RogetMusic)
Location: Room 3018, West Hall
Date: Wednesday, March 19
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: Video
Audience Level: Intermediate
The Star Wars franchise is well-known for its scores featuring traditional full orchestra. In previous games, we've used scripted music changes and horizontal transitions to add interactivity to the music, but due to the orchestral nature of the franchise, a fully dynamic system was generally infeasible. This talk discusses the creative and technical solutions we developed for Star Wars: Outlaws, an open world action-adventure title featuring dynamic music and modern production elements, but still carrying the orchestral signature of the franchise.
Takeaway
This presentation demonstrates a robust open-world music system, and explains the specific compositional restrictions and recording practices we used to fit our orchestral score into it. It also discusses the use of non-orchestral instruments and modern production elements, detailing how and why they became vital to the music direction.
Intended Audience
This presentation assumes basic knowledge of music composition and music implementation. Ideal attendees include music composers, supervisors, editors, and implementers, or anyone working with dynamic music system design.