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Emmanuel Lagumbay (Audio Designer, Lagumbay Music)
John Robert Matz (Composer, Independent)
Bonnie Bogovich (Audio Designer, BlackCatBonifide, LLC)
Matthew Marteinsson (Sound Designer, Klei Entertainment)
Penka Kouneva (Composer, Independent)
Erika Escamez (Audio Director and Lead Sound Designer, Echtra Games, Inc.)
Location: Room 3002, West Hall
Date: Thursday, March 21
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Business & Marketing
Vault Recording: Video
Audience Level: All
This panel aims to break down the barrier of entry composers face when beginning sound design. Oftentimes, especially in the indie game scene, composers are faced with the need to fulfill both roles as composers and sound designers. However, many have not attempted to do sound design before and are put into scenarios of constant and frustrating experimentation. Where and how does one start? How does sound design differ from composing? How is it similar? Why does being able to sound design help you understand your mix better?
This panel session brings together industry veterans of various backgrounds from AAA sound design teams, to
composer-sound-designers at the indie level. Their role will be to demystify sound design for composers, and help them understand the fundamentals as well as provide insights into their styles.
Audiences will have the opportunity to hear from audio professionals that have worked on a variety of genres for different mediums in both music and sound design. Those that attend will likely leave with a greater understanding of what the role of a sound designer is in games.