View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Steph Chow (Founder and Creative Director, XAMA Creative)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: TBD
Audience Level: All
How do you keep a player motivated on their journey to greatness, when they start with almost nothing? Visual progression is an important feedback system within UX that communicates player growth over invested time. It is the idea of personal improvement and growth that can keep players engaged and not leave. But how do you figure out which progression visuals are best for your game? And how do you know if your team has the resources to develop it? This session will cover several tips and methods on how you can design and develop visual progression within games.
Attendees will pick up a variety of techniques that can visually demonstrate player growth. Along with an understanding of these visuals' impact on player engagement, attendees will also learn how they can develop a visual system that specifically fits their game and team's resources.
This talk serves to inform both creatives and non-creatives. There is no required knowledge necessary to attend. This session can be especially informative to folks who are wanting to visualize player progression in their game, but may not be familiar with UI/UX techniques that can convey player growth.