GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

From Zero to Hero: Visualizing Player Progression within UI/UX

Steph Chow (Founder and Creative Director, XAMA Creative)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: Video

Audience Level: All

How do you keep a player motivated on their journey to greatness, when they start with almost nothing? Visual progression is an important feedback system within UX that communicates player growth over invested time. It is the idea of personal improvement and growth that can keep players engaged and not leave. But how do you figure out which progression visuals are best for your game? And how do you know if your team has the resources to develop it? This session will cover several tips and methods on how you can design and develop visual progression within games.

Takeaway

Attendees will pick up a variety of techniques that can visually demonstrate player growth. Along with an understanding of these visuals' impact on player engagement, attendees will also learn how they can develop a visual system that specifically fits their game and team's resources.

Intended Audience

This talk serves to inform both creatives and non-creatives. There is no required knowledge necessary to attend. This session can be especially informative to folks who are wanting to visualize player progression in their game, but may not be familiar with UI/UX techniques that can convey player growth.