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Fulfilling your Multiplayer Game's Potential: Launch and Live with Confidence (Presented by Unity)

Larry Rye  (Senior Manager, Partner Manager, Solutions Architect - Game Services HD, Unity Technologies)

Jay Pecho  (Technical Director, Industrial Toys)

Daniel Stansens  (Production Director, Eleventh Hour Games)

Location: Room 2020, West Hall

Date: Thursday, March 24

Time: 12:45 pm - 1:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Unity Technologies

How do studios of all sizes ensure that their multiplayer games are as fun as possible? It's a tough ask to create a game, then equip it with a top-quality online experience that will keep their players coming back for months (or even years) to come. In this session, you'll discover how studios fulfill the potential of their hit multiplayer games by building on Multiplay's battle-tested solutions and learn how to build a scalable foundation for your game.


Attendees will understand the challenges that exist when developing and operating a multiplayer game and how studios can tackle them. You will hear how Unity works together with studios to launch and run multiplayer games, utilizing their people and platform, to give games a competitive edge at launch and beyond.

Intended Audience

This is for anyone interested in multiplayer games and specifically those who want to learn more about the potential challenges and how studios plan and deal with them to ensure the best player experience.